Weebot: WinterMOD

Download last update May 28th, 2010







(weebot configuration instructions)




MAPS included

 Icy Isles  Antarctica  Winter Rock Em

TERRAIN values

DIFFERENCES to original Weewar© are colored, missing modifier values indicate that class cannot reach terrain.
TERRAIN attack modifier defense modifier mobility cost captured difference to weewar
airfield soft: 2
hard: 0
amphibic: 0
air: 3
soft: 2
hard: -1
amphibic: -1
air: 3
soft: 3
hard: 2
amphibic: 3
air: 3
builds all air units
air: repair +3(also on neutral)
same
base soft: 2
hard: 0
air: 0
ampibic: 0
soft: 2
hard: -1
air: 0
ampibic: -1
soft: 3
hard: 2
air: 0
ampibic: 3
builds all land units
generates 100% income
can build skidoo
deep snow soft: -1
hard: -1
air: 0
amphibic: -1
soft: -1
hard: -1
air: 0
amphibic: -1
soft: 5
hard: 4
air: 3
amphibic: 5
replaced weewar's desert
woods soft: 2
hard: 0
air: 0
soft: 3
hard: -3
air: 0
soft: 4
hard: 6
air: 3
same
mountains soft: 2
air: 0
soft: 4
air: 0
soft: 6
air: 3
same
plains hard: 0
soft: 0
amphibic: 0
air: 0
hard: 0
soft: 0
amphibic: 0
air: 0
hard: 3
soft: 4
amphibic: 4
air: 3
same
swamp soft: -1
hard: -1
air: 0
amphibic: 0
soft: -2
hard: -2
air: 0
amphibic: 0
soft: 6
hard: 6
air: 3
amphibic: 3
same
TERRAIN attack modifier defense modifier mobility cost captured difference to weewar
repairshop soft: 0
hard: 0
air: 0
amphibic: 0
soft: -6
hard: -6
air: 0
amphibic: 0
soft: 3
hard: 3
air: 3
amphibic: 3
repairs land +6 (can't be captured) same
bridge soft: 0
hard: 0
air: 0
amphibic: 0
soft: -2
hard: -2
air: 0
amphibic: 0
soft: 3
hard: 3
air: 3
amphibic: 3
same
harbor soft: 2
hard: 0
air: 0
amphibic: 0
soft: 2
hard: -1
air: 0
amphibic: -1
soft: 3
hard: 2
air: 3
amphibic: 3
builds navy same
Water sub: 0
boat: 0
air: 0
speedboat: 0
sub: 0
boat: 0
air: 0
speedboat: 0
sub: 3
boat: 3
air: 3
speedboat: 3
same
ice soft: 0
hard: 0
air: 0
amphibic: 0
air: 0
boat: 0
soft: -2
hard: 0
air: 0
amphibic: 0
air: 0
boat: 0
soft: 4
hard: 7
air: 3
amphibic: 3
boat: 7
sub: 2
cannot be entered by speedboats
can be crossed by subs
new
blizzard soft: -10
hard: -10
amphibic: -10
soft: 10
hard: 10
amphibic: 10
soft: 6
hard: 6
amphibic: 12
air cannot enter blizzards new





UNIT values


DIFFERENCES to original Weewar© are colored, missing attack values indicate that unit cannot attack class.
Unit
(CLASS)
attack/range defense no Zone
of Control
effect on
mobility can
capture
cannot
enter
enemy
owned hex
cost difference to weewar
trooper
(SOFT)
hard: 3 / 1
soft: 6 / 1
boat: 3 / 1
amphibic: 3 / 1
speedboat: 3 /1
6
sub
air
9 yes

75
same
heavy trooper
(SOFT)
hard: 8 / 1
soft: 6 / 1
boat: 8 / 1
amphibic: 8 / 1
air: 6 / 1
speedboat: 3 /1
6
sub
6 yes

150
same
skidoo
(SOFT)
hard: 4/ 1
soft: 7 / 1
boat: 3 / 1
amphibic: 3 / 1
speedboat: 3 /1
6
sub
air
12+5 (hit and run) yes

175
new
hovercraft
(AMPHIBIC)
hard: 6 / 1
soft: 10 / 1
boat: 6 / 1
amphibic: 10 / 1
speedboat: 8 /1
8
sub
12 yes

300
same
raider
(HARD)
hard: 4/ 1
soft: 10 / 1
boat: 4 / 1
amphibic: 8 / 1
air: 4 / 1
speedboat: 4 /1
8
sub
14

200
same
assault artillery
(HARD)
hard: 6/ 1-2
soft: 8 / 1-2
boat: 6 / 1-2
amphibic: 6 / 1-2
air: 6 / 1-2
speedboat: 6 / 1-2
6
sub
14


450
same
tank
(HARD)
hard: 7/ 1
soft: 10 / 1
boat: 7 / 1
amphibic: 7 / 1
speedboat: 7 /1
10
sub
9


300
same
heavy tank
(HARD)
hard: 12/ 1
soft: 10 / 1
boat: 10 / 1
amphibic: 10 / 1
speedboat: 10 /1
14
sub
6


600
same
berserker
(HARD)
hard: 16 / 1
soft: 14 / 1
boat: 14 / 1
amphibic: 14 / 1
speedboat: 14 /1
14
sub
6


900
same
light artillery
(HARD)
hard: 4/ 2-3
soft: 10 / 2-3
boat: 4 / 2-3
amphibic: 4 / 2-3
speedboat: 4 / 2-3
3
sub
9


200
same
Unit
(CLASS)
attack + range defense no Zone
of Control
effect on
mobility can
capture
cannot
enter
enemy
harbor
cost difference to weewar
heavy artillery
(HARD)
hard: 10 / 3-4
soft: 12 / 3-4
boat: 10 / 3-4
amphibic: 10 / 3-4
speedboat: 10 / 3-4
4
sub
6


600
same
DFA
(HARD)
hard: 14 / 2-5
soft: 16 / 2-5
boat: 14 / 2-5
amphibic: 14 / 2-5
speedboat: 14 / 2-5
4
sub
6


1200
same
anti aircraft
(HARD)
hard: 3 / 1
soft: 8 / 1
boat: 3 / 1
amphibic: 3 / 1
air: 9 / 1-3 speedboat: 3 / 1
4
sub
9


300
same
helicopter
(AIR)
hard: 10 / 1
soft: 16 / 1
amphibic: 12 / 1
air: 6 / 1
boat: 8 / 1
speedboat: 12 /1
10
sub
15+3 (hit & run)
600
same
jet
(AIR)
hard: 8 / 1
soft: 6 / 1
air: 16 / 1
amphibic: 6 / 1
boat: 6 / 1
speedboat: 6 /1
12
sub
18+6 (hit & run)
800
same
bomber
(AIR)
hard: 14 / 1
soft: 14 / 1
boat: 14 / 1
amphibic: 14 / 1
speedboat: 14 / 1
10
sub
18+6 (hit & run)
900
same
speedboat
(SPEEDBOAT)
hard: 6 / 1
soft: 8 / 1
boat: 6 / 1
air: 6 / 1
amphibic: 16 / 1
speedboat: 10 / 1
6
sub
12
200
same
destroyer
(BOAT)
hard: 10 / 1-3
soft: 10 / 1-3
sub: 16 / 1-2
air: 12 / 1-3
amphibic: 12 / 1-3
boat: 10 / 1-3
speedboat: 12 / 1-3
12
12 yes
900
same
submarine
(SUB)
sub: 10 / 1-2
boat: 16 / 1-2
10
land
air
speedboat
amphibic
9 yes
1000
same
battleship
(BOAT)
hard: 2x14 / 1-4
soft: 2x14 / 1-4
sub: 2x4 / 1
boat: 2x14 / 1-4
air: 2x6 / 1-4
speedboat: 2x14 / 1-4
14
6 yes
2000
same