Weebot: original Weewar ruleset

included to compare with other MODs' specifications

Download last update May 28th, 2010
(weebot configuration instructions)


MAPS included

 Icy Isles  Cas' Bigger World  'Tribal Hex

TERRAIN values

missing modifier values indicate that class cannot reach terrain.
TERRAIN attack modifier defense modifier mobility cost captured
airfield soft: 2
hard: 0
amphibic: 0
air: 3
soft: 2
hard: -1
amphibic: -1
air: 3
soft: 3
hard: 2
amphibic: 3
air: 3
builds all air units
air: repair +3(also on neutral)
base soft: 2
hard: 0
air: 0
ampibic: 0
soft: 2
hard: -1
air: 0
ampibic: -1
soft: 3
hard: 2
air: 0
ampibic: 3
builds all land units
generates 100% income
desert hard: 0
soft: -1
amphibic: 0
air: 0
hard: 0
soft: -1
amphibic: 0
air: 0
hard: 4
soft: 5
amphibic: 3
air: 3
woods soft: 2
hard: 0
air: 0
soft: 3
hard: -3
air: 0
soft: 4
hard: 6
air: 3
mountains soft: 2
air: 0
soft: 4
air: 0
soft: 6
air: 3
plains hard: 0
soft: 0
amphibic: 0
air: 0
hard: 0
soft: 0
amphibic: 0
air: 0
hard: 3
soft: 4
amphibic: 4
air: 3
swamp soft: -1
hard: -1
air: 0
amphibic: 0
soft: -2
hard: -2
air: 0
amphibic: 0
soft: 6
hard: 6
air: 3
amphibic: 3
TERRAIN attack modifier defense modifier mobility cost captured
repairshop soft: 0
hard: 0
air: 0
amphibic: 0
soft: -6
hard: -6
air: 0
amphibic: 0
soft: 3
hard: 3
air: 3
amphibic: 3
repairs land +6 (can't be captured)
bridge soft: 0
hard: 0
air: 0
amphibic: 0
soft: -2
hard: -2
air: 0
amphibic: 0
soft: 3
hard: 3
air: 3
amphibic: 3
harbor soft: 2
hard: 0
air: 0
amphibic: 0
soft: 2
hard: -1
air: 0
amphibic: -1
soft: 3
hard: 2
air: 3
amphibic: 3
builds navy
Water sub: 0
boat: 0
air: 0
speedboat: 0
sub: 0
boat: 0
air: 0
speedboat: 0
sub: 3
boat: 3
air: 3
speedboat: 3



UNIT values


Missing attack values indicate that unit cannot attack class.
Unit
(CLASS)
attack/range defense no Zone
of Control
effect on
mobility can
capture
cannot
enter
enemy
owned hex
cost
trooper
(SOFT)
hard: 3 / 1
soft: 6 / 1
boat: 3 / 1
amphibic: 3 / 1
speedboat: 3 /1
6
sub
air
9 yes

75
heavy trooper
(SOFT)
hard: 8 / 1
soft: 6 / 1
boat: 8 / 1
amphibic: 8 / 1
air: 6 / 1
speedboat: 3 /1
6
sub
6 yes

150
hovercraft
(AMPHIBIC)
hard: 6 / 1
soft: 10 / 1
boat: 6 / 1
amphibic: 10 / 1
speedboat: 8 /1
8
sub
air
12 yes

300
raider
(HARD)
hard: 4/ 1
soft: 10 / 1
boat: 4 / 1
amphibic: 8 / 1
air: 4 / 1
speedboat: 4 /1
8
sub
12

200
assault artillery
(HARD)
hard: 6/ 1-2
soft: 8 / 1-2
boat: 6 / 1-2
amphibic: 6 / 1-2
air: 6 / 1-2
speedboat: 6 / 1-2
6
sub
12


450
tank
(HARD)
hard: 7/ 1
soft: 10 / 1
boat: 7 / 1
amphibic: 7 / 1
speedboat: 7 /1
10
sub
air
9


300
heavy tank
(HARD)
hard: 12/ 1
soft: 10 / 1
boat: 10 / 1
amphibic: 10 / 1
speedboat: 10 /1
14
sub
air
7


600
berserker
(HARD)
hard: 16 / 1
soft: 14 / 1
boat: 14 / 1
amphibic: 14 / 1
speedboat: 14 /1
14
sub
air
6


900
light artillery
(HARD)
hard: 4/ 2-3
soft: 10 / 2-3
boat: 4 / 2-3
amphibic: 4 / 2-3
speedboat: 4 / 2-3
3
sub
air
9


200
Unit
(CLASS)
attack + range defense no Zone
of Control
effect on
mobility can
capture
cannot
enter
enemy
harbor
cost
heavy artillery
(HARD)
hard: 10 / 3-4
soft: 12 / 3-4
boat: 10 / 3-4
amphibic: 10 / 3-4
speedboat: 10 / 3-4
4
sub
air
6


600
DFA
(HARD)
hard: 14 / 2-5
soft: 16 / 2-5
boat: 14 / 2-5
amphibic: 14 / 2-5
speedboat: 14 / 2-5
4
sub
air
6


1200
anti aircraft
(HARD)
hard: 3 / 1
soft: 8 / 1
boat: 3 / 1
amphibic: 3 / 1
air: 9 / 1-3 speedboat: 3 / 1
4
sub
9


300
helicopter
(AIR)
hard: 10 / 1
soft: 16 / 1
amphibic: 12 / 1
air: 6 / 1
boat: 8 / 1
speedboat: 12 /1
10
sub
15+3 (hit & run)
600
jet
(AIR)
hard: 8 / 1
soft: 6 / 1
air: 16 / 1
amphibic: 6 / 1
boat: 6 / 1
speedboat: 6 /1
12
sub
18+6 (hit & run)
800
bomber
(AIR)
hard: 14 / 1
soft: 14 / 1
boat: 14 / 1
amphibic: 14 / 1
speedboat: 14 / 1
10
sub
air
18+6 (hit & run)
900
speedboat
(SPEEDBOAT)
hard: 6 / 1
soft: 8 / 1
boat: 6 / 1
air: 6 / 1
amphibic: 16 / 1
speedboat: 10 / 1
6
sub
12
200
destroyer
(BOAT)
hard: 10 / 1-3
soft: 10 / 1-3
sub: 16 / 1-2
air: 12 / 1-3
amphibic: 12 / 1-3
boat: 10 / 1-3
speedboat: 12 / 1-3
12
12 yes
900
submarine
(SUB)
sub: 10 / 1-2
boat: 16 / 1-2
10
land
air
speedboat
amphibic
9 yes
1000
battleship
(BOAT)
hard: 2x14 / 1-4
soft: 2x14 / 1-4
sub: 2x4 / 1
boat: 2x14 / 1-4
air: 2x6 / 1-4
speedboat: 2x14 / 1-4
14
6 yes
2000