DIFFERENCES to original Weewar© are colored, missing modifier values indicate that class cannot reach terrain.
| TERRAIN | attack modifier | defense modifier | mobility cost | captured | difference to weewar | |
|---|---|---|---|---|---|---|
|
airfield |
land: 0 sub: -10 speedboat: -10 air: 3 |
land:1 sub: -10 speedboat: -10 air: 3 |
land: 3 sub: 10 speedboat: 7 air: 3 |
builds all air units air: repair +3(also on neutral) |
land units: (+1 deff) (weewar: only soft +2) some sea units can capture if located on shore no attack bonus for trooper |
|
base |
land: 2 air: 0 sub: -10 speedboat: -10 |
land: 0 air: 0 sub: -10 speedboat: -10 |
land: 2 air: 3 sub: 10 speedboat: 7 |
builds all land units generates 100% income land: +2 deff |
some sea units can capture if located on shore no attack bonus for trooper land units: (+2 deff) (weewar: soft +2, hard -1) |
|
desert |
land: -1 air: 0 |
land: 0 air: 0 |
land: 5 air: 3 |
same |
|
woods |
land: 2 air: 0 |
land: 2 air: 0 |
land: 4 air: 3 |
same |
|
mountains |
land: 2 air: 0 |
land: 4 air: 0 |
land: 10 air: 3 |
same |
|
plain |
land: 0 amphibic: 0 air: 0 |
land: 0 amphibic: 0 air: 0 |
land: 3 amphibic: 3 air: 3 |
same |
|
swamp |
land: -2 air: 0 |
land: -2 amphibic: 0 air: 0 |
land: 6 air: 3 |
same |
|
repairshop |
land: -6 air: 0 |
land: 0 air: 0 |
land: 2 air: 3 |
repairs land +6 (can't be captured) | same |
|
bridge |
land: 0 air: 0 |
land: -2 air: 0 |
land: 3 sub: 3 ship: 3 air: 3 speedboat: 3 |
same |
|
harbor |
land: 1 sub: -3 ship: -2 air: 0 speedboat: 0 |
land: 0 sub: -1 ship: -1 air: 0 speedboat: 0 |
land: 2 sub: 3 ship: 3 air: 3 speedboat: 3 |
builds trooper, all speedboats, diver neutral repair sub, boat, speedboat: +1 captured repair: sub, boat, speedboat: +6 |
sea units: repair is 1 if neutral sea units: repair is 6 if captueed |
|
shipyard |
land: 1 sub: -10 ship: -10 air: 0 speedboat: 0 |
land: 0 sub: -2 ship: -2 air: 0 speedboat: 0 |
land: 2 sub: 3 ship: 3 air: 3 speedboat: 3 |
builds all larger ships neutral repair sub, boat, speedboat: +1 captured repair: sub, boat, speedboat: +6 |
naval repair increased |
|
Water |
sub: 0 ship: 0 air: 0 speedboat: 0 |
sub: 0 ship: 0 air: 0 speedboat: 0 |
sub: 3 ship: 3 air: 3 speedboat: 3 |
can be captured by mine trawler builds seamines after catpure |
same |
| TERRAIN | attack modifier | defense modifier | mobility cost | captured | difference to weewar | |
|---|---|---|---|---|---|---|
|
shallow water |
sub: -4 air: 0 speedboat: 0 |
sub: 0 air: 0 speedboat: 0 |
sub: 2 air: 3 speedboat: 2 |
can be captured by mine trawler builds seamines after catpure |
new |
|
ledge |
air: 0 |
air: 0 |
air: 3 |
new subs and speedboats can pass through |
|
deep water |
sub: 2 ship: 0 air: 0 speedboat: 0 |
sub: 2 ship: 1 air: 0 speedboat: -1 |
sub: 3 boat: 3 air: 3 speedboat: 4 |
can be captured by mine trawler builds seamines after catpure |
new |
|
reef |
sub: 3 air: 0 |
sub: 2 air: 0 |
sub: 3 air: 3 |
can be captured by mine trawler builds seamines after catpure |
new speedboats can pass through |
|
underwater-base |
sub: 2 |
sub: 2 |
sub: 2 |
generates 50% income builds all sub class units neutral: +1 repair for sub class captured: +6 repair for sub class no other class unit can enter/block this hex! |
new |
DIFFERENCES to original Weewar© are colored, missing attack values indicate that unit cannot attack class.
| Unit (CLASS) |
attack + range | defense | no Zone of Control |
Mobility | can capture |
cannot enter enemy owned hex |
cost | difference to weewar | |
|---|---|---|---|---|---|---|---|---|---|
|
trooper (LAND) |
land: 6 / 1 boat: 3 / 1 speedboat: 3 /1 |
6 |
sub air |
10 |
yes |
|
75 |
SOFT & HARD class merged to LAND |
|
jetski (SPEEDBOAT) |
land: 5 / 1 boat: 5 / 1 speedboat: 5 /1 |
5 |
no ZOC |
10 |
yes |
|
75 |
new |
|
diver (SUB) |
sub 12 / 1 land 4 / 1 ship: 12 / 1 speedboat: 6 /1 |
10 |
no ZOC | 6 | yes |
|
175 |
new |
|
scuba scooter (SUB) |
sub 12 / 1 land 4 / 1 ship: 14 / 1 speedboat: 10 /1 |
10 |
no ZOC | 10 | yes |
|
275 |
new |
|
tank (LAND) |
land: 12 / 1 - 2 ship: 10 / 1 - 2 speedboat: 10 / 1 - 2 |
14 |
sub air |
9 |
|
500 |
tanks from weewar merged, range is 2 now also |
|
anti aircraft (LAND) |
land: 3 / 1 ship: 3 / 1 air: 12 / 1 speedboat: 3 / 1 |
4 |
sub |
9 |
|
300 |
same |
|
artillery (LAND) |
land: 10 / 2-5 ship: 8 / 2-5 speedboat: 6 / 2-5 |
3 |
no ZOC |
6 (move or fire) |
|
400 |
a mixture of weewar's artilleries |
|
stationary anti aircraft (LAND) |
air: 14 / 1-5 |
12 |
all but air |
0 |
|
n/a |
new |
|
coast gun (LAND) |
land: 8 / 1-4 ship: 14 / 1-4 speedboat: 12 / 1-4 |
14 |
air sub |
0 |
|
n/a |
new |
|
helicopter (AIR) |
land: 14 / 1 ship: 8 / 1 air: 6 / 1-3 speedboat: 12 /1 |
10 |
sub |
15+3 (hit & run) | yes! |
|
600 |
att on land is 12 (weewar 16 soft / 10 hard) captures! |
|
bomber (AIR) |
land: 14 ship: 14 speedboat: 14 |
10 |
sub |
18+6 (hit & run) |
|
900 |
same |
|
jet (AIR) |
land: 6 / 1 ship: 6 / 1 air: 16 / 1 speedboat: 6 /1 |
10 |
sub |
18+3 (hit & run) |
|
800 |
same |
| Unit (CLASS) |
attack + range | defense | no Zone of Control |
Mobility | can capture |
cannot enter enemy harbor |
cost | difference to weewar | |
|---|---|---|---|---|---|---|---|---|---|
|
speedboat (SPEEDBOAT) |
land: 6 / 1 ship: 6 / 1 air: 6 / 1 speedboat: 10 /1 |
6 |
sub |
12 |
|
200 |
same | |
|
torpedoboat (SPEEDBOAT) |
sub: 16 / 1 ship: 12 / 1-2 speedboat: 6 / 1-2 |
6 |
land air |
9+3 (hit and run) |
|
300 |
new |
|
mine trawler (SPEEDBOAT) |
land: 5 / 1 sub: 8 / 1-2 ship: 5 / 1 speedboat: 6 / 1 |
10 |
9 |
|
300 |
a mine layer that can capture sea terrain for seamine purchase & clean sea from enemy sea mines |
|
seamine (SUB) |
sub: 5 / 1 ship: 20 / 1 speedboat: 5 / 1 |
2 |
0 |
|
50 |
cheap seamines block captured waterways and cannot move |
|
frigate (SHIP) |
land: 6 / 1-2 sub: 12 / 1-2 ship: 6 / 1-2 air: 12 / 1-3 speedboat: 10 / 1-2 |
7 |
12 |
yes |
700 |
a fast sub hunter and air defense support vessel |
|
destroyer (SHIP) |
land: 10 / 1-2 sub: 8 / 1 ship: 10 / 1-2 air: 8 / 1-2 speedboat: 10 / 1-2 |
10 |
9 |
yes |
700 |
sub range 1 (weewar = sub range 1-2), mediocre all purpose (weaker than in weewar: less speed, damage, range, defense) cheaper |
|
submarine (SUB) |
sub: 10 / 1-2 ship: 16 / 1-2 |
9 |
land air speedboat |
9 |
yes |
1000 |
ignores ZOC of all enemy units |