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DIFFERENCES to original Weewar© are colored, missing modifier values indicate that class cannot reach terrain.
| TERRAIN | attack modifier | defense modifier | mobility cost | captured | difference to weewar | |
|---|---|---|---|---|---|---|
|
airfield |
soft: 2 hard: 0 amphibic: 0 air: 3 |
soft: 2 hard: -1 amphibic: -1 air: 3 |
soft: 3 hard: 2 amphibic: 3 air: 3 |
builds all air units air: repair +3(also on neutral) |
same |
|
base |
soft: 2 hard: 0 air: 0 ampibic: 0 |
soft: 2 hard: -1 air: 0 ampibic: -1 |
soft: 3 hard: 2 air: 0 ampibic: 3 |
builds all land units generates 100% income |
same |
|
town |
soft: 2 hard: 0 air: 0 ampibic: 0 |
soft: 2 hard: -1 air: 0 ampibic: -1 |
soft: 3 hard: 2 air: 0 ampibic: 3 |
builds trooper or heavy trooper generates 50% income |
new |
|
flag |
soft: 0 |
soft: -10 |
soft: 9 |
only troopers can reach it generates 1000% income |
new |
|
dunes |
soft: 1 hard: 1 air: 0 |
soft: 2 hard: 1 air: 0 |
soft: 5 hard: 6 air: 3 |
new |
|
woods |
soft: 2 hard: 0 air: 0 |
soft: 3 hard: -3 air: 0 |
soft: 4 hard: 6 air: 3 | same |
|
mountains |
soft: 2 air: 0 |
soft: 4 air: 0 |
soft: 6 air: 3 |
same |
|
plains |
hard: 0 soft: 0 amphibic: 0 air: 0 |
hard: 0 soft: 0 amphibic: 0 air: 0 |
hard: 3 soft: 3 amphibic: 3 air: 3 |
builds wall or watchtower |
same |
| TERRAIN | attack modifier | defense modifier | mobility cost | captured | difference to weewar | |
|---|---|---|---|---|---|---|
|
desert |
hard: 0 soft: -1 amphibic: 0 air: 0 |
hard: 0 soft: -1 amphibic: 0 air: 0 |
hard: 4 soft: 5 amphibic: 3 air: 3 |
builds wall or watchtower |
same |
|
concrete |
hard: 0 soft: 0 amphibic: 0 air: 0 |
hard: 0 soft: -1 amphibic: 0 air: 0 |
hard: 2 soft: 3 amphibic: 4 air: 3 |
builds factory, wall or watchtower |
new |
|
swamp |
soft: -1 hard: -1 air: 0 amphibic: 0 |
soft: -2 hard: -2 air: 0 amphibic: 0 |
soft: 6 hard: 6 air: 3 amphibic: 3 |
same |
|
repairshop |
soft: 0 hard: 0 air: 0 amphibic: 0 |
soft: -6 hard: -6 air: 0 amphibic: 0 |
soft: 3 hard: 3 air: 3 amphibic: 3 |
repairs land +6 (can't be captured) | same |
|
bridge |
soft: 0 hard: 0 air: 0 amphibic: 0 |
soft: -2 hard: -2 air: 0 amphibic: 0 |
soft: 3 hard: 3 air: 3 amphibic: 3 |
same |
|
harbor |
soft: 2 hard: 0 air: 0 amphibic: 0 |
soft: 2 hard: -1 air: 0 amphibic: -1 |
soft: 3 hard: 2 air: 3 amphibic: 3 |
builds navy |
same |
|
Water |
sub: 0 boat: 0 air: 0 speedboat: 0 |
sub: 0 boat: 0 air: 0 speedboat: 0 |
sub: 3 boat: 3 air: 3 speedboat: 3 |
same |
|
weebot headquarters |
soft: 2 hard: 0 air: 0 amphibic: 0 |
soft: 2 hard: -1 air: 0 amphibic: -1 |
soft: 3 hard: 2 air: 3 amphibic: 3 |
builds weebots |
new |
|
Deep Sea |
sub: 0 boat: 0 air: 0 speedboat: 0 amphibic: 3 |
sub: 2 boat: 0 air: 0 speedboat: 0 amphibic: 0 |
sub: 3 boat: 3 air: 3 speedboat: 4 amphibic: 4 |
builds oilrig |
new |
|
shallow water |
soft: -3 hard: -3 air: 0 speedboat: 0 amphibic: 3 |
soft: -6 hard: -6 air: 0 speedboat: 0 amphibic: 0 |
soft: 8 hard: 8 air: 3 speedboat: 3 amphibic: 3 |
|
new |
DIFFERENCES to original Weewar© are colored, missing attack values indicate that unit cannot attack class.
| Unit (CLASS) |
attack/range | defense | no Zone of Control effect on |
mobility | can capture |
cannot enter enemy owned hex |
cost | difference to weewar | |
|---|---|---|---|---|---|---|---|---|---|
|
trooper (SOFT) |
hard: 3 / 1 soft: 6 / 1 boat: 3 / 1 amphibic: 3 / 1 speedboat: 3 / 1 building: 3 / 1 |
6 |
sub air |
9 |
yes |
|
75 |
same |
|
heavy trooper (SOFT) |
hard: 8 / 1 soft: 6 / 1 boat: 8 / 1 amphibic: 8 / 1 air: 6 / 1 speedboat: 3 /1 building: 8 / 1 |
6 |
sub |
6 |
yes |
|
150 |
same |
|
engineer (SOFT) |
hard: 1 / 1 soft: 3 / 1 boat: 1 / 1 amphibic: 1 / 1 speedboat: 1 / 1 building: 8 / 1 |
4 |
sub air |
9 |
yes |
|
75 |
new |
|
sniper (SOFT) |
hard: 3 / 1 soft: 12 / 1-2 boat: 3 / 1 amphibic: 3 / 1 speedboat: 3 /1 |
6 |
hard sub boat amphibic air speedboat |
6 | yes |
|
125 |
new |
|
weebot (HARD) |
hard: 5 / 1 soft: 5 / 1 boat: 5 / 1 amphibic: 5 / 1 speedboat: 5 /1 |
5 |
sub air |
9 |
yes |
|
100 |
new |
|
hovercraft (AMPHIBIC) |
hard: 6 / 1 soft: 10 / 1 boat: 6 / 1 amphibic: 10 / 1 speedboat: 8 /1 buildings: 6 /1 |
8 |
sub air |
12 |
yes |
|
300 |
same |
|
raider (HARD) |
hard: 4/ 1 soft: 10 / 1 boat: 4 / 1 amphibic: 8 / 1 air: 4 / 1 speedboat: 4 / 1 buildings: 4 / 1 |
8 |
sub |
12 |
|
|
200 |
same |
|
assault artillery (HARD) |
hard: 6/ 1-2 soft: 8 / 1-2 boat: 6 / 1-2 amphibic: 6 / 1-2 air: 6 / 1-2 speedboat: 6 / 1-2 buildings: 6 / 1-2 |
6 |
sub |
12 |
|
|
450 |
same |
|
tank (HARD) |
hard: 7/ 1 soft: 10 / 1 boat: 7 / 1 amphibic: 7 / 1 speedboat: 7 /1 buildings: 7 / 1 |
10 |
sub air |
9 |
|
|
300 |
same |
|
heavy tank (HARD) |
hard: 12/ 1 soft: 10 / 1 boat: 10 / 1 amphibic: 10 / 1 speedboat: 10 /1 buildings: 12 / 1 |
14 |
sub air |
6 |
|
|
600 |
same |
|
berserker (HARD) |
hard: 16 / 1 soft: 14 / 1 boat: 14 / 1 amphibic: 14 / 1 speedboat: 14 /1 buildings: 16 / 1 |
14 |
sub air |
6 |
|
|
900 |
same |
|
light artillery (HARD) |
hard: 4/ 2-3 soft: 10 / 2-3 boat: 4 / 2-3 amphibic: 4 / 2-3 speedboat: 4 / 2-3 buildings: 6 / 2-3 |
3 |
sub air |
9 |
|
|
200 |
same |
| Unit (CLASS) |
attack + range | defense | no Zone of Control effect on |
mobility | can capture |
cannot enter enemy harbor |
cost | difference to weewar | |
|---|---|---|---|---|---|---|---|---|---|
|
heavy artillery (HARD) |
hard: 10 / 3-4 soft: 12 / 3-4 boat: 10 / 3-4 amphibic: 10 / 3-4 speedboat: 10 / 3-4 buildings: 12 / 2-3 |
4 |
sub air |
6 |
|
|
600 |
same |
|
DFA (HARD) |
hard: 14 / 2-5 soft: 16 / 2-5 boat: 14 / 2-5 amphibic: 14 / 2-5 speedboat: 14 / 2-5 buildings: 16 / 2-5 |
4 |
sub air |
6 |
|
|
1200 |
same |
|
anti aircraft (HARD) |
hard: 3 / 1 soft: 8 / 1 boat: 3 / 1 amphibic: 3 / 1 air: 9 / 1-3 speedboat: 3 / 1 buildings: 3 / 1 |
4 |
sub |
9 |
|
|
300 |
same |
|
wall (BUILDINGS) |
no attack |
10 |
no ZOC |
0 |
|
|
200 |
new |
|
watchtower (BUILDING) |
hard: 10 / 2-3 soft: 12 / 2-3 boat: 10 / 2-3 amphibic: 10 / 2-3 speedboat: 10 / 2-3 buildings: 10 / 2-3 |
10 |
sub air |
0 |
|
|
300 |
new |
|
factory (BUILDING) |
no attack |
8 |
no ZOC |
0 |
|
|
300 |
new generates 50% income |
|
oil rig (BUILDING) |
no attack |
8 |
no ZOC |
0 |
|
|
300 |
new generates 50% income |
|
helicopter (AIR) |
hard: 10 / 1 soft: 16 / 1 amphibic: 12 / 1 air: 6 / 1 boat: 8 / 1 speedboat: 12 / 1 buildings: 14 / 1 |
10 |
sub |
15+3 (hit & run) |
|
600 |
same |
|
jet (AIR) |
hard: 8 / 1 soft: 6 / 1 air: 16 / 1 amphibic: 6 / 1 boat: 6 / 1 speedboat: 6 / 1 buildings: 6 / 1 |
12 |
sub |
18+6 (hit & run) |
|
800 |
same |
|
bomber (AIR) |
hard: 14 / 1 soft: 14 / 1 boat: 14 / 1 amphibic: 14 / 1 speedboat: 14 / 1 buildings: 16 / 1 |
10 |
sub air |
18+6 (hit & run) |
|
900 |
same |
|
speedboat (SPEEDBOAT) |
hard: 6 / 1 soft: 8 / 1 boat: 6 / 1 air: 6 / 1 amphibic: 16 / 1 speedboat: 10 / 1 buildings: 8 / 1 |
6 |
sub |
12 |
|
200 |
same |
|
destroyer (BOAT) |
hard: 10 / 1-3 soft: 10 / 1-3 sub: 16 / 1-2 air: 12 / 1-3 amphibic: 12 / 1-3 boat: 10 / 1-3 speedboat: 12 / 1-3 buildings: 10 / 1-3 |
12 |
12 |
yes |
900 |
same |
|
submarine (SUB) |
sub: 10 / 1-2 boat: 16 / 1-2 |
10 |
land air speedboat amphibic |
9 |
yes |
1000 |
same |