Weebot: KajahMOD

Download last update May 28th, 2010







(weebot configuration instructions)




MAPS included

 Aruba Concrete  twb Blood III Concrete  Day of Play
 The Gulf  Oily Australia  Weebot Industries

TERRAIN values

DIFFERENCES to original Weewar© are colored, missing modifier values indicate that class cannot reach terrain.
TERRAIN attack modifier defense modifier mobility cost captured difference to weewar
airfield soft: 2
hard: 0
amphibic: 0
air: 3
soft: 2
hard: -1
amphibic: -1
air: 3
soft: 3
hard: 2
amphibic: 3
air: 3
builds all air units
air: repair +3(also on neutral)
same
base soft: 2
hard: 0
air: 0
ampibic: 0
soft: 2
hard: -1
air: 0
ampibic: -1
soft: 3
hard: 2
air: 0
ampibic: 3
builds all land units
generates 100% income
same
town soft: 2
hard: 0
air: 0
ampibic: 0
soft: 2
hard: -1
air: 0
ampibic: -1
soft: 3
hard: 2
air: 0
ampibic: 3
builds trooper or heavy trooper
generates 50% income
new
flag soft: 0
soft: -10
soft: 9
only troopers can reach it
generates 1000% income
new
dunes soft: 1
hard: 1
air: 0
soft: 2
hard: 1
air: 0
soft: 5
hard: 6
air: 3
new
woods soft: 2
hard: 0
air: 0
soft: 3
hard: -3
air: 0
soft: 4
hard: 6
air: 3
same
mountains soft: 2
air: 0
soft: 4
air: 0
soft: 6
air: 3
same
plains hard: 0
soft: 0
amphibic: 0
air: 0
hard: 0
soft: 0
amphibic: 0
air: 0
hard: 3
soft: 3
amphibic: 3
air: 3
builds wall or watchtower
same
TERRAIN attack modifier defense modifier mobility cost captured difference to weewar
desert hard: 0
soft: -1
amphibic: 0
air: 0
hard: 0
soft: -1
amphibic: 0
air: 0
hard: 4
soft: 5
amphibic: 3
air: 3
builds wall or watchtower
same
concrete hard: 0
soft: 0
amphibic: 0
air: 0
hard: 0
soft: -1
amphibic: 0
air: 0
hard: 2
soft: 3
amphibic: 4
air: 3
builds factory, wall or watchtower
new
swamp soft: -1
hard: -1
air: 0
amphibic: 0
soft: -2
hard: -2
air: 0
amphibic: 0
soft: 6
hard: 6
air: 3
amphibic: 3
same
repairshop soft: 0
hard: 0
air: 0
amphibic: 0
soft: -6
hard: -6
air: 0
amphibic: 0
soft: 3
hard: 3
air: 3
amphibic: 3
repairs land +6 (can't be captured) same
bridge soft: 0
hard: 0
air: 0
amphibic: 0
soft: -2
hard: -2
air: 0
amphibic: 0
soft: 3
hard: 3
air: 3
amphibic: 3
same
harbor soft: 2
hard: 0
air: 0
amphibic: 0
soft: 2
hard: -1
air: 0
amphibic: -1
soft: 3
hard: 2
air: 3
amphibic: 3
builds navy same
Water sub: 0
boat: 0
air: 0
speedboat: 0
sub: 0
boat: 0
air: 0
speedboat: 0
sub: 3
boat: 3
air: 3
speedboat: 3
same
weebot headquarters soft: 2
hard: 0
air: 0
amphibic: 0
soft: 2
hard: -1
air: 0
amphibic: -1
soft: 3
hard: 2
air: 3
amphibic: 3
builds weebots new
Deep Sea sub: 0
boat: 0
air: 0
speedboat: 0
amphibic: 3
sub: 2
boat: 0
air: 0
speedboat: 0
amphibic: 0
sub: 3
boat: 3
air: 3
speedboat: 4
amphibic: 4
builds oilrig
new
shallow water soft: -3
hard: -3
air: 0
speedboat: 0
amphibic: 3
soft: -6
hard: -6
air: 0
speedboat: 0
amphibic: 0
soft: 8
hard: 8
air: 3
speedboat: 3
amphibic: 3

new

UNIT values


DIFFERENCES to original Weewar© are colored, missing attack values indicate that unit cannot attack class.
Unit
(CLASS)
attack/range defense no Zone
of Control
effect on
mobility can
capture
cannot
enter
enemy
owned hex
cost difference to weewar
trooper
(SOFT)
hard: 3 / 1
soft: 6 / 1
boat: 3 / 1
amphibic: 3 / 1
speedboat: 3 / 1
building: 3 / 1
6
sub
air
9 yes

75
same
heavy trooper
(SOFT)
hard: 8 / 1
soft: 6 / 1
boat: 8 / 1
amphibic: 8 / 1
air: 6 / 1
speedboat: 3 /1
building: 8 / 1
6
sub
6 yes

150
same
engineer
(SOFT)
hard: 1 / 1
soft: 3 / 1
boat: 1 / 1
amphibic: 1 / 1
speedboat: 1 / 1
building: 8 / 1
4
sub
air
9 yes

75
new
sniper
(SOFT)
hard: 3 / 1
soft: 12 / 1-2
boat: 3 / 1
amphibic: 3 / 1
speedboat: 3 /1
6
hard
sub
boat
amphibic
air
speedboat
6 yes
125
new
weebot
(HARD)
hard: 5 / 1
soft: 5 / 1
boat: 5 / 1
amphibic: 5 / 1
speedboat: 5 /1
5
sub
air
9 yes

100
new
hovercraft
(AMPHIBIC)
hard: 6 / 1
soft: 10 / 1
boat: 6 / 1
amphibic: 10 / 1
speedboat: 8 /1
buildings: 6 /1
8
sub
air
12 yes

300
same
raider
(HARD)
hard: 4/ 1
soft: 10 / 1
boat: 4 / 1
amphibic: 8 / 1
air: 4 / 1
speedboat: 4 / 1
buildings: 4 / 1
8
sub
12

200
same
assault artillery
(HARD)
hard: 6/ 1-2
soft: 8 / 1-2
boat: 6 / 1-2
amphibic: 6 / 1-2
air: 6 / 1-2
speedboat: 6 / 1-2
buildings: 6 / 1-2
6
sub
12


450
same
tank
(HARD)
hard: 7/ 1
soft: 10 / 1
boat: 7 / 1
amphibic: 7 / 1
speedboat: 7 /1
buildings: 7 / 1
10
sub
air
9


300
same
heavy tank
(HARD)
hard: 12/ 1
soft: 10 / 1
boat: 10 / 1
amphibic: 10 / 1
speedboat: 10 /1
buildings: 12 / 1
14
sub
air
6


600
same
berserker
(HARD)
hard: 16 / 1
soft: 14 / 1
boat: 14 / 1
amphibic: 14 / 1
speedboat: 14 /1
buildings: 16 / 1
14
sub
air
6


900
same
light artillery
(HARD)
hard: 4/ 2-3
soft: 10 / 2-3
boat: 4 / 2-3
amphibic: 4 / 2-3
speedboat: 4 / 2-3
buildings: 6 / 2-3
3
sub
air
9


200
same
Unit
(CLASS)
attack + range defense no Zone
of Control
effect on
mobility can
capture
cannot
enter
enemy
harbor
cost difference to weewar
heavy artillery
(HARD)
hard: 10 / 3-4
soft: 12 / 3-4
boat: 10 / 3-4
amphibic: 10 / 3-4
speedboat: 10 / 3-4
buildings: 12 / 2-3
4
sub
air
6


600
same
DFA
(HARD)
hard: 14 / 2-5
soft: 16 / 2-5
boat: 14 / 2-5
amphibic: 14 / 2-5
speedboat: 14 / 2-5
buildings: 16 / 2-5
4
sub
air
6


1200
same
anti aircraft
(HARD)
hard: 3 / 1
soft: 8 / 1
boat: 3 / 1
amphibic: 3 / 1
air: 9 / 1-3
speedboat: 3 / 1
buildings: 3 / 1
4
sub
9


300
same
wall
(BUILDINGS)
no
attack
10
no
ZOC
0


200
new
watchtower
(BUILDING)
hard: 10 / 2-3
soft: 12 / 2-3
boat: 10 / 2-3
amphibic: 10 / 2-3
speedboat: 10 / 2-3
buildings: 10 / 2-3
10
sub
air
0


300
new
factory
(BUILDING)
no
attack
8
no
ZOC
0


300
new generates 50% income
oil rig
(BUILDING)
no
attack
8
no
ZOC
0


300
new generates 50% income
helicopter
(AIR)
hard: 10 / 1
soft: 16 / 1
amphibic: 12 / 1
air: 6 / 1
boat: 8 / 1
speedboat: 12 / 1
buildings: 14 / 1
10
sub
15+3 (hit & run)
600
same
jet
(AIR)
hard: 8 / 1
soft: 6 / 1
air: 16 / 1
amphibic: 6 / 1
boat: 6 / 1
speedboat: 6 / 1
buildings: 6 / 1
12
sub
18+6 (hit & run)
800
same
bomber
(AIR)
hard: 14 / 1
soft: 14 / 1
boat: 14 / 1
amphibic: 14 / 1
speedboat: 14 / 1
buildings: 16 / 1
10
sub
air
18+6 (hit & run)
900
same
speedboat
(SPEEDBOAT)
hard: 6 / 1
soft: 8 / 1
boat: 6 / 1
air: 6 / 1
amphibic: 16 / 1
speedboat: 10 / 1
buildings: 8 / 1
6
sub
12
200
same
destroyer
(BOAT)
hard: 10 / 1-3
soft: 10 / 1-3
sub: 16 / 1-2
air: 12 / 1-3
amphibic: 12 / 1-3
boat: 10 / 1-3
speedboat: 12 / 1-3
buildings: 10 / 1-3
12
12 yes
900
same
submarine
(SUB)
sub: 10 / 1-2
boat: 16 / 1-2
10
land
air
speedboat
amphibic
9 yes
1000
same
battleship
(BOAT)
hard: 2x14 / 1-4
soft: 2x14 / 1-4
sub: 2x4 / 1
boat: 2x14 / 1-4
air: 2x6 / 1-4
speedboat: 2x14 / 1-4
building: 2x14 / 1-4
14
6 yes
2000
same