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DIFFERENCES to original Weewar© are colored, missing modifier values indicate that class cannot reach terrain.
| TERRAIN | attack modifier | defense modifier | mobility cost | captured | difference to weewar | |
|---|---|---|---|---|---|---|
|
airfield |
hard: 0 soft: 1 amphibic: 0 air: 0 |
hard: -1 soft: 1 amphibic: 0 air: -3 |
hard: 2 soft: 3 amphibic: 3 air: 3 |
builds all air units air: repair +3/(+1 on neutral) soft: +1 att/def/repair hard & amphibic: +2 repair |
air: lower attack(0)/defense(-3) (weewar = +3) neutral: lower air repair +1 (weewar = +3) land units: repair, defense & attack increased if captured neutral: lower soft att/def bonus (+1) (weewar = +2) |
|
base |
hard: 0 soft: 1 amphibic: 0 air: 0 |
hard: -1 soft: 1 amphibic: 0 air: 0 |
hard: 2 soft: 3 amphibic: 3 air: 3 |
builds all land & amphibic units generates 100% income soft: +1 att/def/repair hard & amphibic: +2 repair |
land units: repair, defense & attack increased if captured neutral: lower soft att/def bonus (+1) (weewar = +2) |
|
bridge |
hard: 0 soft: 0 amphibic: 0 air: 0 |
hard: -2 soft: -2 amphibic: 0 air: 0 |
hard: 3 soft: 3 sub: 3 boat: 3 amphibic: 3 air: 3 speedboat: 3 |
same |
|
deep sea |
sub: 0 boat: 0 amphibic: 0 air: 0 speedboat: 0 |
sub: 2 boat: 0 amphibic: -1 air: 0 speedboat: -1 |
sub: 3 boat: 3 amphibic: 4 air: 3 speedboat: 4 |
new |
|
desert |
hard: 0 soft: -1 amphibic: 0 air: 0 |
hard: 0 soft: -1 amphibic: 0 air: 0 |
hard: 4 soft: 5 amphibic: 3 air: 3 |
same |
| TERRAIN | attack modifier | defense modifier | mobility cost | captured | difference to weewar | |
|---|---|---|---|---|---|---|
|
bunker |
hard: 0 soft: 1 amphibic: 0 air: 0 |
hard: -1 soft: 4 amphibic: 0 air: 0 |
hard: 3 soft: 3 amphibic: 3 air: 3 |
soft: +4 def +1 att +1 repair |
new |
|
forest |
hard: 0 soft: 3 air: 0 |
hard: -3 soft: 2 air: 0 |
hard: 6 soft: 4 air: 3 |
same |
|
harbor |
hard: 0 soft: 1 sub: -2 boat: 0 amphibic: 0 air: 0 speedboat: 0 |
hard: -1 soft: 1 sub: -1 boat: -1 amphibic: 0 air: 0 speedboat: 0 |
hard: 3 soft: 3 sub: 3 boat: 3 amphibic: 3 air: 3 speedboat: 3 |
builds all sea units soft: +1 att/def/repair hard & amphibic: +2 repair sea units: +2 repair |
sea units: repair is 2 if neutral sea units: repair is 3 if captured land units: repair, defense & attack increased if captured neutral: lower soft att/def bonus (+1) (weewar = +2) |
|
hills |
hard: 1 soft: 0 air: 0 |
hard: 0 soft: 1 air: 0 |
hard: 7 soft: 4 air: 3 |
new |
|
jungle |
hard: 0 soft: 2 air: 0 |
hard: -3 soft: 5 air: 0 |
hard: 10 soft: 7 air: 3 |
new |
|
landmark |
hard: 0 soft: 0 amphibic: 0 air: 0 |
hard: 0 soft: 0 amphibic: 0 air: 0 |
hard: 3 soft: 3 amphibic: 3 air: 3 |
generates 300% income | new |
| TERRAIN | attack modifier | defense modifier | mobility cost | captured | difference to weewar | |
|---|---|---|---|---|---|---|
|
mountains |
soft: 2 air: 0 |
soft: 4 air: 0 |
soft: 6 air: 3 |
same | |
|
mountain peaks |
air: 3 |
new |
|
plain |
hard: 0 soft: 0 amphibic: 0 air: 0 |
hard: 0 soft: 0 amphibic: 0 air: 0 |
hard: 3 soft: 3 amphibic: 3 air: 3 |
same |
|
repairshop |
hard: 0 soft: 0 amphibic: 0 air: 0 |
hard: -6 soft: -6 amphibic: -6 air: 0 |
hard: 2 soft: 3 amphibic: 3 air: 3 |
repairs soft/hard/amphibic +6 (can't be captured) |
amphibic also suffer -6 defense (weewar = 0) |
|
road |
same as terrain below (plain, sand, swamp, forest) |
same as terrain below (plain, sand, swamp, forest) |
same as terrain below (plain, sand, swamp, forest) |
new |
|
ruins |
hard: 0 soft: 1 amphibic: 0 air: 0 |
hard: 0 soft: 1 amphibic: 0 air: 0 |
hard: 3 soft: 3 amphibic: 3 air: 3 |
generates 5% income soft: +1 def&att +3repair hard & amphibic: +1 repair |
new |
| TERRAIN | attack modifier | defense modifier | mobility cost | captured | difference to weewar | |
|---|---|---|---|---|---|---|
|
shallow water |
amphibic: 0 air: 0 speedboat: 0 |
amphibic: 0 air: 0 speedboat: 0 |
hard: 5 soft: 5 amphibic: 3 air: 3 speedboat: 2 |
new | |
|
swamp |
hard: -1 soft: -2 amphibic: 0 air: 0 |
hard: -1 soft: -2 amphibic: 0 air: 0 |
hard: 6 soft: 6 amphibic: 3 air: 3 |
same |
|
town |
hard: 0 soft: 1 amphibic: 0 air: 0 |
hard: -1 soft: 1 amphibic: 0 air: 0 |
hard: 2 soft: 3 amphibic: 3 air: 3 |
generates 50% income soft: +1 def/att/repair hard & amphibic: +2 repair |
new |
|
wasteland |
hard: 0 soft: 0 amphibic: 0 air: 0 |
hard: 0 soft: 0 amphibic: 0 air: 0 |
hard: 2 soft: 3 amphibic: 3 air: 3 |
new |
|
water |
sub: 0 boat: 0 amphibic: 0 air: 0 speedboat: 0 |
sub: 0 boat: 0 amphibic: 0 air: 0 speedboat: 0 |
sub: 3 boat: 3 amphibic: 3 air: 3 speedboat: 3 |
same |
DIFFERENCES to original Weewar© are colored, missing attack values indicate that unit cannot attack class.
| Unit (CLASS) |
attack + range | defense | no Zone of Control effect on |
mobility | can capture |
cannot enter enemy harbor |
cost | difference to weewar | |
|---|---|---|---|---|---|---|---|---|---|
|
trooper (SOFT) |
hard: 3 / 1 soft: 6 / 1 boat: 3 / 1 amphibic: 3 / 1 speedboat: 3 /1 |
6 |
sub air |
9 |
yes |
|
75 |
same |
|
hv. trooper (SOFT) |
hard: 8 / 1 soft: 6 / 1 boat: 8 / 1 amphibic: 8 / 1 air: 6 / 1 speedboat: 8 /1 |
6 |
sub |
6 |
yes |
|
150 |
same |
|
sniper (SOFT) |
hard: 2 / 1 soft: 12 / 1-2 boat: 2 / 1 amphibic: 2 / 1 speedboat: 2 /1 |
6 |
hard sub boat amphibic air speedboat |
6 | yes |
|
175 |
new |
|
speedboat (SPEEDBOAT) |
hard: 6 / 1 soft: 8 / 1 boat: 6 / 1 amphibic: 16 / 1 air: 6 speedboat: 10 /1 |
6 |
sub |
12 |
|
200 |
same |
|
lt. artillery (HARD) |
hard: 4 / 2-3 soft: 10 / 2-3 boat: 4 / 2-3 amphibic: 4 / 2-3 speedboat: 4 / 2-3 |
3 |
hard soft sub boat amphibic air speedboat |
9 (move or fire) |
|
200 |
same |
| Unit (CLASS) |
attack + range | defense | no Zone of Control |
Mobility | can capture |
cannot enter enemy harbor |
cost | difference to weewar | |
|---|---|---|---|---|---|---|---|---|---|
|
raider (HARD) |
hard: 4 / 1 soft: 10 / 1 boat: 4 / 1 amphibic: 8 / 1 air: 4 speedboat: 4 /1 |
8 |
sub |
12 |
|
200 |
same | |
|
torpedoboat (SPEEDBOAT) |
sub: 10 / 1-2 boat: 12 / 1-2 speedboat: 10 / 1-2 |
6 |
hard soft sub amphibic air |
14 |
|
250 |
new |
|
hovercraft (AMPHIBIC) |
hard: 6 / 1 soft: 10 / 1 boat: 6 / 1 amphibic: 10 / 1 speedboat: 8 /1 |
8 |
sub air |
12 | yes |
|
200 |
same
|
|
|
flaktank (HARD) |
hard: 3 / 1 soft: 8 / 1 boat: 3 / 1 amphibic: 3 / 1 air: 9 / 1-3 speedboat: 3 / 1 |
10 |
sub |
9 |
|
300 |
new |
|
tank (HARD) |
hard: 8 / 1 soft: 10 / 1 boat: 7 / 1 amphibic: 7 / 1 speedboat: 7 /1 |
10 |
sub air |
9 |
|
300 |
attack on hard = 8 (weewar = 7) |
| Unit (CLASS) |
attack + range | defense | no Zone of Control effect on |
mobility | can capture |
cannot enter enemy harbor |
cost | difference to weewar | |
|---|---|---|---|---|---|---|---|---|---|
|
minisub (SUB) |
sub: 8 / 2-2 boat: 8 / 2-2 amphibic: 5 / 1 speedboat: 5 / 1 |
7 |
hard soft sub air |
9 |
400 |
new | ||
|
assault artillery (HARD) |
hard: 6 / 1-2 soft: 8 / 1-2 boat: 6 / 1-2 amphibic: 6 / 1-2 air: 6 / 1-2 speedboat: 6 /1-2 |
6 |
sub |
12 |
|
450 |
same |
|
anti aircraft (HARD) |
hard: 3 / 2-3 soft: 8 / 2-3 boat: 3 / 2-3 amphibic: 3 / 2-3 air: 12 / 1-5 speedboat: 3 / 2-3 |
4 |
sub |
5 (move or fire) |
|
500 |
mobility = 4 (weewar = 9) range = 2-3 /air 1-5 (weewar = 1, air 1-3) attack on air = 11 (weewar = 9) price = 500 (weewar = 300) move or fire (weewar = move and fire) |
|
helicopter (AIR) |
hard: 10 / 1 soft: 16 / 1 boat: 8 / 1 amphibic: 12 / 1 air: 6 / 1-3 speedboat: 12 /1 |
10 |
sub |
15+3 |
|
600 |
same |
|
heavy artillery (HARD) |
hard: 10 / 1 soft: 12 / 1 boat: 10 / 1 amphibic: 10 / 1 speedboat: 10 /1 |
4 |
hard soft sub boat amphibic air speedboat |
6 (move or fire) |
|
600 |
same |
| Unit (CLASS) |
attack + range | defense | no Zone of Control effect on |
mobility | can capture |
cannot enter enemy harbor |
cost | difference to weewar | |
|---|---|---|---|---|---|---|---|---|---|
|
heavy tank (HARD) |
hard: 12 / 1 soft: 10 / 1 boat: 10 / 1 amphibic: 10 / 1 speedboat: 10 /1 |
14 |
sub |
8 |
|
600 |
mobility 8 (weewar = 7) | |
|
cushion launcher (AMPHIBIC) |
hard: 10 / 2-3 boat: 13 / 2-5 amphibic: 10 / 2-3 speedboat: 10 / 2-3 |
8 |
hard soft sub boat amphibic air speedboat |
12 |
|
750 |
new |
|
berserker (HARD) |
hard: 16 / 1 soft: 14 / 1 boat: 14 / 1 amphibic: 14 / 1 speedboat: 14 /1 |
14 |
sub |
6 |
|
800 |
100 cheaper (weewar = 900) |
|
bomber (AIR) |
hard: 14 / 2-2 soft: 14 / 2-2 boat: 14 / 2-2 amphibic: 14 / 2-2 speedboat: 14 / 2-2 |
10 |
sub |
18+6 |
|
800 |
range 2, 100 cheaper (weewar = range 1, costs 900) |
|
jet (AIR) |
hard: 8 / 1 soft: 6 / 1 boat: 6 / 1 amphibic: 6 / 1 air: 16 / 1 speedboat: 6 /1 |
10 |
sub |
18+9 |
|
900 |
moves 6+3, costs 100 more (weewar = moves 6+2, costs 800) |
|
destroyer (BOAT) |
hard: 6 / 1-3 soft: 6 / 1-3 sub: 16 / 1 boat: 6 / 1-3 amphibic: 12 / 1-3 air: 12 / 1-3 speedboat: 12 / 1-3 |
12 |
sub | 12 |
yes |
900 |
sub range 1 (weewar = sub range 1-2), weaker against hard, soft, boat (weewar = hard, soft, boat 10) |
| Unit (CLASS) |
attack + range | defense | no Zone of Control effect on |
mobility | can capture |
cannot enter enemy harbor |
cost | difference to weewar | |
|---|---|---|---|---|---|---|---|---|---|
|
submarine (SUB) |
sub: 10 / 1-2 boat: 16 / 1-2 |
10 |
hard soft sub amphibic air speedboat |
9 |
yes |
1000 |
ignores ZOC of all enemy units | |