Weebot: CasaMOD

Download last update May 28th, 2010







(weebot configuration instructions)




MAPS included

 Central America  California  Nevada
 Roads  Jungle  Wien Hsbidere
 New York in Ruins  From Casablanco to Cairo  Vietnam

TERRAIN values

DIFFERENCES to original Weewar© are colored, missing modifier values indicate that class cannot reach terrain.
TERRAIN attack modifier defense modifier mobility cost captured difference to weewar
airfield hard: 0
soft: 1
amphibic: 0
air: 0
hard: -1
soft: 1
amphibic: 0
air: -3
hard: 2
soft: 3
amphibic: 3
air: 3
builds all air units
air: repair +3/(+1 on neutral)
soft: +1 att/def/repair
hard & amphibic: +2 repair
air: lower attack(0)/defense(-3) (weewar = +3)
neutral: lower air repair +1 (weewar = +3)
land units: repair, defense & attack increased if captured
neutral: lower soft att/def bonus (+1) (weewar = +2)
base hard: 0
soft: 1
amphibic: 0
air: 0
hard: -1
soft: 1
amphibic: 0
air: 0
hard: 2
soft: 3
amphibic: 3
air: 3
builds all land & amphibic units
generates 100% income
soft: +1 att/def/repair
hard & amphibic: +2 repair
land units: repair, defense & attack increased if captured
neutral: lower soft att/def bonus (+1) (weewar = +2)
bridge hard: 0
soft: 0
amphibic: 0
air: 0
hard: -2
soft: -2
amphibic: 0
air: 0
hard: 3
soft: 3
sub: 3
boat: 3
amphibic: 3
air: 3
speedboat: 3
same
deep sea sub: 0
boat: 0
amphibic: 0
air: 0
speedboat: 0
sub: 2
boat: 0
amphibic: -1
air: 0
speedboat: -1
sub: 3
boat: 3
amphibic: 4
air: 3
speedboat: 4
new
desert hard: 0
soft: -1
amphibic: 0
air: 0
hard: 0
soft: -1
amphibic: 0
air: 0
hard: 4
soft: 5
amphibic: 3
air: 3
same
TERRAIN attack modifier defense modifier mobility cost captured difference to weewar
bunker hard: 0
soft: 1
amphibic: 0
air: 0
hard: -1
soft: 4
amphibic: 0
air: 0
hard: 3
soft: 3
amphibic: 3
air: 3
soft: +4 def +1 att +1 repair
new
forest hard: 0
soft: 3
air: 0
hard: -3
soft: 2
air: 0
hard: 6
soft: 4
air: 3
same
harbor hard: 0
soft: 1
sub: -2
boat: 0
amphibic: 0
air: 0
speedboat: 0
hard: -1
soft: 1
sub: -1
boat: -1
amphibic: 0
air: 0
speedboat: 0
hard: 3
soft: 3
sub: 3
boat: 3
amphibic: 3
air: 3
speedboat: 3
builds all sea units
soft: +1 att/def/repair
hard & amphibic: +2 repair
sea units: +2 repair
sea units: repair is 2 if neutral
sea units: repair is 3 if captured
land units: repair, defense & attack increased if captured
neutral: lower soft att/def bonus (+1) (weewar = +2)
hills hard: 1
soft: 0
air: 0
hard: 0
soft: 1
air: 0
hard: 7
soft: 4
air: 3
new
jungle hard: 0
soft: 2
air: 0
hard: -3
soft: 5
air: 0
hard: 10
soft: 7
air: 3
new
landmark hard: 0
soft: 0
amphibic: 0
air: 0
hard: 0
soft: 0
amphibic: 0
air: 0
hard: 3
soft: 3
amphibic: 3
air: 3
generates 300% income new
TERRAIN attack modifier defense modifier mobility cost captured difference to weewar
mountains soft: 2
air: 0
soft: 4
air: 0
soft: 6
air: 3
same
mountain peaks air: 3
new
plain hard: 0
soft: 0
amphibic: 0
air: 0
hard: 0
soft: 0
amphibic: 0
air: 0
hard: 3
soft: 3
amphibic: 3
air: 3
same
repairshop hard: 0
soft: 0
amphibic: 0
air: 0
hard: -6
soft: -6
amphibic: -6
air: 0
hard: 2
soft: 3
amphibic: 3
air: 3
repairs soft/hard/amphibic +6 (can't be captured) amphibic also suffer -6 defense (weewar = 0)
road same as terrain below (plain, sand, swamp, forest)
same as terrain below (plain, sand, swamp, forest)
same as terrain below (plain, sand, swamp, forest)
new
ruins hard: 0
soft: 1
amphibic: 0
air: 0
hard: 0
soft: 1
amphibic: 0
air: 0
hard: 3
soft: 3
amphibic: 3
air: 3
generates 5% income
soft: +1 def&att +3repair
hard & amphibic: +1 repair
new
TERRAIN attack modifier defense modifier mobility cost captured difference to weewar
shallow water amphibic: 0
air: 0
speedboat: 0
amphibic: 0
air: 0
speedboat: 0
hard: 5
soft: 5
amphibic: 3
air: 3
speedboat: 2
new
swamp hard: -1
soft: -2
amphibic: 0
air: 0
hard: -1
soft: -2
amphibic: 0
air: 0
hard: 6
soft: 6
amphibic: 3
air: 3
same
town hard: 0
soft: 1
amphibic: 0
air: 0
hard: -1
soft: 1
amphibic: 0
air: 0
hard: 2
soft: 3
amphibic: 3
air: 3
generates 50% income
soft: +1 def/att/repair
hard & amphibic: +2 repair
new
wasteland hard: 0
soft: 0
amphibic: 0
air: 0
hard: 0
soft: 0
amphibic: 0
air: 0
hard: 2
soft: 3
amphibic: 3
air: 3
new
water sub: 0
boat: 0
amphibic: 0
air: 0
speedboat: 0
sub: 0
boat: 0
amphibic: 0
air: 0
speedboat: 0
sub: 3
boat: 3
amphibic: 3
air: 3
speedboat: 3
same





UNIT values


DIFFERENCES to original Weewar© are colored, missing attack values indicate that unit cannot attack class.
Unit
(CLASS)
attack + range defense no Zone
of Control
effect on
mobility can
capture
cannot
enter
enemy
harbor
cost difference to weewar
trooper
(SOFT)
hard: 3 / 1
soft: 6 / 1
boat: 3 / 1
amphibic: 3 / 1
speedboat: 3 /1
6
sub
air
9 yes

75
same
hv. trooper
(SOFT)
hard: 8 / 1
soft: 6 / 1
boat: 8 / 1
amphibic: 8 / 1
air: 6 / 1
speedboat: 8 /1
6
sub
6 yes

150
same
sniper
(SOFT)
hard: 2 / 1
soft: 12 / 1-2
boat: 2 / 1
amphibic: 2 / 1
speedboat: 2 /1
6
hard
sub
boat
amphibic
air
speedboat
6 yes
175
new
speedboat
(SPEEDBOAT)
hard: 6 / 1
soft: 8 / 1
boat: 6 / 1
amphibic: 16 / 1
air: 6
speedboat: 10 /1
6
sub
12
200
same
lt. artillery
(HARD)
hard: 4 / 2-3
soft: 10 / 2-3
boat: 4 / 2-3
amphibic: 4 / 2-3
speedboat: 4 / 2-3
3
hard
soft
sub
boat
amphibic
air
speedboat
9
(move or fire)

200
same
Unit
(CLASS)
attack + range defense no Zone
of Control
Mobility can
capture
cannot
enter
enemy
harbor
cost difference to weewar
raider
(HARD)
hard: 4 / 1
soft: 10 / 1
boat: 4 / 1
amphibic: 8 / 1
air: 4
speedboat: 4 /1
8
sub
12
200
same
torpedoboat
(SPEEDBOAT)
sub: 10 / 1-2
boat: 12 / 1-2
speedboat: 10 / 1-2
6
hard
soft
sub
amphibic
air
14
250
new
hovercraft
(AMPHIBIC)
hard: 6 / 1
soft: 10 / 1
boat: 6 / 1
amphibic: 10 / 1
speedboat: 8 /1
8
sub
air
12 yes 200
same
flaktank
(HARD)
hard: 3 / 1
soft: 8 / 1
boat: 3 / 1
amphibic: 3 / 1
air: 9 / 1-3
speedboat: 3 / 1
10
sub
9

300
new
tank
(HARD)
hard: 8 / 1
soft: 10 / 1
boat: 7 / 1
amphibic: 7 / 1
speedboat: 7 /1
10
sub
air
9
300
attack on hard = 8 (weewar = 7)
Unit
(CLASS)
attack + range defense no Zone
of Control
effect on
mobility can
capture
cannot
enter
enemy
harbor
cost difference to weewar
minisub
(SUB)
sub: 8 / 2-2
boat: 8 / 2-2
amphibic: 5 / 1
speedboat: 5 / 1
7
hard
soft
sub
air
9 400
new
assault artillery
(HARD)
hard: 6 / 1-2
soft: 8 / 1-2
boat: 6 / 1-2
amphibic: 6 / 1-2
air: 6 / 1-2
speedboat: 6 /1-2
6
sub
12
450
same
anti aircraft
(HARD)
hard: 3 / 2-3
soft: 8 / 2-3
boat: 3 / 2-3
amphibic: 3 / 2-3
air: 12 / 1-5
speedboat: 3 / 2-3
4
sub
5
(move or fire)

500
mobility = 4 (weewar = 9)
range = 2-3 /air 1-5 (weewar = 1, air 1-3)
attack on air = 11 (weewar = 9)
price = 500 (weewar = 300)
move or fire (weewar = move and fire)
helicopter
(AIR)
hard: 10 / 1
soft: 16 / 1
boat: 8 / 1
amphibic: 12 / 1
air: 6 / 1-3
speedboat: 12 /1
10
sub
15+3
600
same
heavy artillery
(HARD)
hard: 10 / 1
soft: 12 / 1
boat: 10 / 1
amphibic: 10 / 1
speedboat: 10 /1
4
hard
soft
sub
boat
amphibic
air
speedboat
6
(move or fire)

600
same
Unit
(CLASS)
attack + range defense no Zone
of Control
effect on
mobility can
capture
cannot
enter
enemy
harbor
cost difference to weewar
heavy tank
(HARD)
hard: 12 / 1
soft: 10 / 1
boat: 10 / 1
amphibic: 10 / 1
speedboat: 10 /1
14
sub
8
600
mobility 8 (weewar = 7)
cushion launcher
(AMPHIBIC)
hard: 10 / 2-3
boat: 13 / 2-5
amphibic: 10 / 2-3
speedboat: 10 / 2-3
8
hard
soft
sub
boat
amphibic
air
speedboat
12
750
new
berserker
(HARD)
hard: 16 / 1
soft: 14 / 1
boat: 14 / 1
amphibic: 14 / 1
speedboat: 14 /1
14
sub
6
800
100 cheaper (weewar = 900)
bomber
(AIR)
hard: 14 / 2-2
soft: 14 / 2-2
boat: 14 / 2-2
amphibic: 14 / 2-2
speedboat: 14 / 2-2
10
sub
18+6
800
range 2, 100 cheaper (weewar = range 1, costs 900)
jet
(AIR)
hard: 8 / 1
soft: 6 / 1
boat: 6 / 1
amphibic: 6 / 1
air: 16 / 1
speedboat: 6 /1
10
sub
18+9
900
moves 6+3, costs 100 more (weewar = moves 6+2, costs 800)
destroyer
(BOAT)
hard: 6 / 1-3
soft: 6 / 1-3
sub: 16 / 1
boat: 6 / 1-3
amphibic: 12 / 1-3
air: 12 / 1-3
speedboat: 12 / 1-3
12
sub 12 yes
900
sub range 1 (weewar = sub range 1-2),
weaker against hard, soft, boat (weewar = hard, soft, boat 10)
Unit
(CLASS)
attack + range defense no Zone
of Control
effect on
mobility can
capture
cannot
enter
enemy
harbor
cost difference to weewar
submarine
(SUB)
sub: 10 / 1-2
boat: 16 / 1-2
10
hard
soft
sub
amphibic
air
speedboat
9 yes
1000
ignores ZOC of all enemy units
cruiser
(BOAT)
hard: 12 / 1-3
soft: 12 / 1-3
sub: 4 / 1
boat: 12 / 1-4
amphibic: 12 / 1-3
air: 6 / 1
speedboat: 12 / 1-3
14
sub 9 yes
1000
new
strikefighter
(AIR)
hard: 2x16 / 1
soft: 2x5 / 1
sub: 2x5 / 1
boat: 2x5 / 1
amphibic: 2x5 / 1
air: 2x7 / 1
speedboat: 2x5 / 1
14
sub 18+3
1100
new
DFA
(HARD)
hard: 10 / 2-5
soft: 12 / 2-5
boat: 10 / 2-5
amphibic: 10 / 2-5
speedboat: 10 / 2-5
4
hard
soft
sub
boat
amphibic
air
speedboat
6
(move or fire)

1200
same
battleship
(BOAT)
hard: 2x14 / 1-4
soft: 2x14 / 1-4
sub: 2x4 / 1
boat: 2x14 / 1-4
amphibic: 2x14 / 1-4
air: 2x6 / 1
speedboat: 2x14 / 1-4
14
sub 9 yes
2000
air range 1 (weewar = 1-3)