Framework development – Progress
- May 25th, 2010
- Posted in WeeBOT
- By WeeBOT Team
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Some video examples of Bladum’s framework features that are currently being developed;
example of map editing, placement of terrain fields, units, ownership etc.:
- import from png file in mod graphics folder (terrains only)
- map generator module
- both editor and gameplay mechanics are working together on same screen -> for better custom effects
example of movement range display and enemy unit spotting in dynamically calculated fog of war:
example of dynamical transport system and handling of cargo
- multiply graphics per transport unit based on current unit cargo usage









Holy crap! That map editor looks awesome
jeez, what you guys are doing here is amazing. i wish i could make weebot run on my bloody laptop…
If your laptop can run .NET 3,5 it should’nt be a problem. The videos you see in this post are showing a pre-alpha state of the framework and those features r not included in the download yet. If you need help with the setup of the current version just write us. Cas