Some video examples of Bladum’s framework features that are currently being developed;

example of map editing, placement of terrain fields, units, ownership etc.:
- import from png file in mod graphics folder (terrains only)
- map generator module
- both editor and gameplay mechanics are working together on same screen -> for better custom effects

example of movement range display and enemy unit spotting in dynamically calculated fog of war:

example of dynamical transport system and handling of cargo
- multiply graphics per transport unit based on current unit cargo usage