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Weebot as unit

I thought it would be fun to add weebot as a playable unit to KajahMOD to have a kind of maskot :) so there is a small update to KajahMOD uploaded. to top it I added also a weebot headquarters terrain that actually can build those robots so some folks might get confused by the same names of unit, terrain and the apps  ;-)

Changes since last update:

  • download updated
  • new map weebot industries: a 3 player map you can play as teams (red + plue vs. purple) or FFA. the pressure from both sides competes with the economical potential of the middle player. weebot industries map preview
  • new unit: Weebot
    though it is hard class (like tanks) it can capture structures and terrain(!). combat values are 5 in attack & defense, range is 1, move is 3 hexes.  the main feature of weebot other than capturing  is it’s cheap prize of 100, low upkeep cost of 2 and the fact that snipers wont do much damage on them (for comparison troppers have an upkeep of 10 and defense value of 6)
  • new terrain: weebot headquarters
    the new weebots can be built in the new weebot hq only, this hex has the same combat modifiers like  a base. it doesn’t produce any income though and cannot produce any other units than weebots. so if you don’t want any weebots appear on your map and stick to the classic units,  just don’t place the terrain that could produce them.

Update for KajahMOD

some minor changes in KajahMOD:

  • added new 3 player map “The Gulf”
  • created graphics for the wall facing 2 new directions and implemented in the mod
  • updated maps that have at least one wall: ArubaC, Oily Australia, There will be blood III (kajahmod version)
  • removed unused xml and graphic files such as captured (normal) water, rock, bunker, old yellow_watchtower, old wall graphics, winter set
  • placed new  logo
  • fixed bridge bug in imagemap.xml (bridge was showing always the same tile indifferently)
  • fixed yellow_watchtower bug (the old graphics was still shown)
  • changed values for dunes terrain (similiar to forest but hard untis have benefits as well):
    • sea or hovers  cant enter
    • hard gets +1 def +1 att, move cost 6
    • soft gets + 1 def +1 att, move cost 5
  • upped new mod version to server
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