Ruins changed in CasaMOD
- March 31st, 2010
- By Casaubon
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Hi another small update for CasaMOd, I changed the rules for ruins, I thought they were not different enough from other terrains. Formerly their stats were just kind of a different looking tile for woods that fits better into some streetfight maps. I made them capturable now. After your units captured the ruins, like they fortified some of them with sandbags, brought in crates with supplies (ammo, spare parts & donuts?) and set up tents, ruins now boost repairs, defense and create a minimum of income. It was kind of hard to make them look owned by colors like green or yellow because of the indifference to the sandy or grassy floor texture, so I added tents in the middle to the captured state, while the neutral grey state doesn’t show the tents.
neutral ruins ![]()
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captured ruins
- can be captured
- generates 5% income
- specifications changed to
- HARD, AMPHIBIC same as in town or base (repair only +1 if captured)
- SOFT attack/defense +1 (& another +1 if captured)
- SOFT repair +3 if captured (main feature)
- movement cost same as on town, base etc.
I also thought of removing wasteland
completely form CasaMOD, I didn’t use the terrain much except in 2 city maps (NY, Wien). The stats are pretty much same as for roads and the tile feels a bit redundant. Don’t you think I should take it out to decrease the amount of terrains in terms of simplification?
Another idea, what do you think about that; as I made the New York map there is a single terrain there named “landmark”
and showing the Statue of Liberty and giving extra $$$ if captured. As I made other country or city maps I thought I could add landmarks there too. The California map could have the Golden Gate Bridge and the Nevada map the Hoover Dam etc. I’m not sure, if each one would need its own specifications xml file. Kajah could several .png be linked to 1 specification xml in the imagemap xml or do they need to be all separate with unique IDs? What do you guys think of the landmark terrain in general? Is the landmark idea good at all or should I keep the terrains limited without them?
edit Apr.08
Okay I added the Golden Gate Bridge as second landmark terrain to casaMOD, you can see it in red ownership on the California map screenshot in the previous post. It gives you 300% income if captured and behaves like a normal bridge. The CasaMOD upload will be updated soon, including the bridge and some minor map balancing changes.




















